How to Play Snooker: A Complete Beginner's Guide
Equipment, table layout, the red-then-colour sequence, technique and etiquette for first-time players.
Read the guide →A full 2D snooker table in your browser: 15 reds, six colours, real scoring and fouls. Play a friend on the same device or practise alone — no download or sign-up.
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Move the mouse or drag a finger on the table to aim · set the power · press Shoot (or Enter). Full instructions are below the table.
The game follows the real red–colour sequence, so you will learn the rules simply by playing. Here is how each control works.
Snooker is played with a white cue ball, fifteen red balls and six colours on a six-pocket table. Two players take turns to strike the cue ball with a cue. A turn, or “visit”, lasts until the player fails to pot a ball legally or commits a foul.
A visit has a fixed rhythm: first pot a red, then pot any colour, and then another red — alternating for as long as you keep scoring. Each colour you pot is returned to its spot while there are reds left. When the last red has gone and one more colour has been taken, the colours are played in order of value, from yellow (2) to black (7), and stay in the pockets. When the black is potted, the frame is over and the player with more points wins.
New to the sport? Our complete beginner’s guide covers the table, equipment, technique and etiquette in more detail.
For the full rule set, including free balls, “foul and a miss” and what happens on a tied frame, read Snooker Rules Explained.
Each ball has a fixed value. The cue ball is white and worth nothing — it is the ball you strike.
| Ball | Value | Position on the table |
|---|---|---|
| Red (×15) | 1 | Triangle behind the pink |
| Yellow | 2 | Baulk line, one end of the D |
| Green | 3 | Baulk line, other end of the D |
| Brown | 4 | Baulk line, middle of the D |
| Blue | 5 | Centre of the table |
| Pink | 6 | Halfway between blue and the top cushion |
| Black | 7 | Near the top cushion |
A perfect “maximum” break is 147: fifteen reds, each followed by the black (15 × 8 = 120), then the six colours in order (27). Learn how to count the points left on the table in our guide to snooker ball points.
The penalty is the value of the ball involved, with a minimum of 4 points and a maximum of 7. In this game, these fouls are detected automatically:
Real matches also penalise pushing the cue ball, jumping it over a ball, touching a ball by hand, playing with both feet off the floor, or forcing a ball off the table. These are covered in the full fouls table.
Want to go deeper? Try 10 practical tips to improve your aim and cue-ball control.
Yes. The game is free and does not require registration, a download or a plug-in. It runs in current versions of Chrome, Edge, Firefox and Safari on desktop, tablet and phone.
Not at present. You can play a two-player frame with a friend on the same device, or use solo practice mode to work on potting and breaks. A computer opponent and online multiplayer are not part of this version.
Touch and drag on the table: the cue rotates to point at your finger. Use the ◀ Aim and Aim ▶ buttons for small corrections, set the power with the slider, then tap Shoot.
That is a foul worth at least 4 points. The other player receives the points and places the cue ball anywhere in the D before playing.
After potting a red, the next ball you must hit is a colour — and after a colour, a red. If the first ball your cue ball touches is wrong, or you pot a ball that is not “on”, the shot is a foul. In this game the first colour your cue ball touches is treated as your nominated colour.
The core rules are, but not all of them. Spin, the free-ball rule, “foul and a miss”, push shots and jump shots are not simulated. See “What the game includes” above for the full list.
The maximum break: fifteen reds each followed by a black, then yellow, green, brown, blue, pink and black — 147 points in a single visit to the table.
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Equipment, table layout, the red-then-colour sequence, technique and etiquette for first-time players.
Read the guide →What counts as a legal shot, every common foul and its penalty, and how frames and matches are decided.
Read the guide →Every ball value, how breaks add up, why 147 is the maximum and how to count the points left on the table.
Read the guide →Ten habits and drills covering stance, aiming, cue-ball speed, spin basics and safety play.
Read the guide →Tables, balls, pockets, cues, rules and tactics compared side by side.
Read the guide →Cue parts, wood, length, weight, tip size, budget, testing and care.
Read the guide →