Play Free Online Snooker

A full 2D snooker table in your browser: 15 reds, six colours, real scoring and fouls. Play a friend on the same device or practise alone — no download or sign-up.

Play snooker online

Player 10
Player 20
Target: Red (1) Current break: 0 Reds left: 15 Best break (this browser): 0 Frames: 0 – 0

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Move the mouse or drag a finger on the table to aim · set the power · press Shoot (or Enter). Full instructions are below the table.

How to use the online snooker game

The game follows the real red–colour sequence, so you will learn the rules simply by playing. Here is how each control works.

  1. Choose a mode. “2 players” alternates turns on the same device; “Solo practice” lets you play on alone and tracks your breaks. Pressing New frame racks up a fresh table at any time, and switching modes starts a new frame automatically.
  2. Place the cue ball. At the start of a frame, and whenever the cue ball has been potted, it is “in hand”. Drag inside the highlighted D (or use the arrow keys while the table is focused), then press Confirm cue ball.
  3. Aim. Move the mouse over the table, or touch and drag, and the cue swings round the white ball. The dotted guide shows the path of the cue ball and a “ghost” circle shows where it will meet the first ball; a short yellow line shows the direction that object ball will take. The ◀ Aim and Aim ▶ buttons make tiny adjustments.
  4. Set the power. Use the slider (or the ↑ / ↓ keys). Low power is best for position play; high power for breaking the reds apart.
  5. Shoot. Press Shoot (or Enter / Space while the table is focused). Watch the status bar for the result: points scored, fouls and whose turn it is.
  6. Finish the frame. The frame ends when the black is potted. End frame lets you finish early, for example when the trailing player concedes.

What the game includes — and what it simplifies

  • Included: the full set of balls on their correct spots, six pockets with rounded jaws, cushion and ball collisions, scoring, foul penalties (4–7 points), colours re-spotted while reds remain, the colour sequence at the end, and a re-spotted black on a tied frame.
  • Simplified: your nominated colour is the first colour your cue ball touches; the cue ball has no spin; the “free ball”, “foul and a miss”, push-shot and jump-shot rules are not applied; after a foul the next player always plays on (there is no option to make the opponent play again).
  • Your best break is saved in your own browser only; it is never sent to a server.

How to play snooker

Snooker is played with a white cue ball, fifteen red balls and six colours on a six-pocket table. Two players take turns to strike the cue ball with a cue. A turn, or “visit”, lasts until the player fails to pot a ball legally or commits a foul.

A visit has a fixed rhythm: first pot a red, then pot any colour, and then another red — alternating for as long as you keep scoring. Each colour you pot is returned to its spot while there are reds left. When the last red has gone and one more colour has been taken, the colours are played in order of value, from yellow (2) to black (7), and stay in the pockets. When the black is potted, the frame is over and the player with more points wins.

New to the sport? Our complete beginner’s guide covers the table, equipment, technique and etiquette in more detail.

The rules in brief

  • The cue ball must first touch the “ball on”: a red when you are on a red, any colour when you are on a colour, and the lowest-value colour on the table once the reds are gone.
  • You score the value of every ball you legally pot. Several reds can go in one shot, but only one colour can be potted after a red.
  • If you miss, your turn ends and your opponent plays from the positions the balls have stopped in.
  • If you foul, your opponent receives penalty points and the turn passes to them.
  • A snooker is a position where the cue ball cannot travel in a straight line to the ball on because another ball is in the way. It is not a foul, and it is a major tactical weapon.

For the full rule set, including free balls, “foul and a miss” and what happens on a tied frame, read Snooker Rules Explained.

Ball values and scoring system

Each ball has a fixed value. The cue ball is white and worth nothing — it is the ball you strike.

BallValuePosition on the table
Red (×15)1Triangle behind the pink
Yellow2Baulk line, one end of the D
Green3Baulk line, other end of the D
Brown4Baulk line, middle of the D
Blue5Centre of the table
Pink6Halfway between blue and the top cushion
Black7Near the top cushion

A perfect “maximum” break is 147: fifteen reds, each followed by the black (15 × 8 = 120), then the six colours in order (27). Learn how to count the points left on the table in our guide to snooker ball points.

Common fouls

The penalty is the value of the ball involved, with a minimum of 4 points and a maximum of 7. In this game, these fouls are detected automatically:

  • Potting the cue ball (an “in-off”) — at least 4 points; the opponent places the cue ball in the D.
  • Hitting the wrong ball first — for example a colour when you needed a red. The penalty is the higher of 4 and the value of the ball hit.
  • Not hitting any ball — at least 4 points.
  • Potting the wrong ball — such as a colour straight after a colour, or two colours at once.

Real matches also penalise pushing the cue ball, jumping it over a ball, touching a ball by hand, playing with both feet off the floor, or forcing a ball off the table. These are covered in the full fouls table.

Beginner tips

  • Play with control, not power. A gentle shot is easier to aim, and the cue ball finishes closer to where you want it.
  • Use the aiming guide. The ghost circle shows the exact contact point. Rotate the aim in small steps with the ◀ ▶ buttons until the yellow line points at a pocket.
  • Think about the next shot. Before you pot, decide where you want the cue ball to end up so you have an easy follow-up.
  • Take the high-value balls when the risk is low. Red-then-black builds a break fastest, but a miss near the black can hand your opponent a good chance.
  • Play safe when stuck. If no pot is on, a gentle shot that hides the cue ball behind another ball can win the frame as surely as a pot.

Want to go deeper? Try 10 practical tips to improve your aim and cue-ball control.

Frequently asked questions

Is Adgroup.space free to play?

Yes. The game is free and does not require registration, a download or a plug-in. It runs in current versions of Chrome, Edge, Firefox and Safari on desktop, tablet and phone.

Can I play against the computer?

Not at present. You can play a two-player frame with a friend on the same device, or use solo practice mode to work on potting and breaks. A computer opponent and online multiplayer are not part of this version.

How do I aim on a touchscreen?

Touch and drag on the table: the cue rotates to point at your finger. Use the ◀ Aim and Aim ▶ buttons for small corrections, set the power with the slider, then tap Shoot.

What happens if I pot the white ball?

That is a foul worth at least 4 points. The other player receives the points and places the cue ball anywhere in the D before playing.

Why does the game say a foul has been made when I potted a colour?

After potting a red, the next ball you must hit is a colour — and after a colour, a red. If the first ball your cue ball touches is wrong, or you pot a ball that is not “on”, the shot is a foul. In this game the first colour your cue ball touches is treated as your nominated colour.

Are all the real snooker rules included?

The core rules are, but not all of them. Spin, the free-ball rule, “foul and a miss”, push shots and jump shots are not simulated. See “What the game includes” above for the full list.

What is a 147 break?

The maximum break: fifteen reds each followed by a black, then yellow, green, brown, blue, pink and black — 147 points in a single visit to the table.

Is my progress saved?

Only your best break is stored, and only in your own browser using local storage. Clearing your browser data removes it. See our Privacy Policy for details.

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